An midpoly-axe i build in Maya. The Polycount is 21.968 unsmoothed. Detailsculpting and Normalmapping made in Mudbox.
This weapon was also made for a studentproject and modelled in Maya. The Gameversion is split into different parts for the game. The coloured tanks are upgrades which can be picked up by the player. On top is an overheat-indicator when the player is shooting too much and the weapon needs to cool down. The … Continue reading Weapon (Sci-Fi-Gun)