This script creates a copy of a model and explodes it into individual elements. The parts can be arranged according to 4 different modes.
The explode button executes the explosion according to the chosen settings. To work correctly, at least 2 meshes have to be selected.
Split: A selected mesh will be split into it’s elements. With the copy checkbox checked, a copy of the selection will be made before splitting it.
Methods:
- Even Grid
- Distance in x/y direction between each part is the same
- Bounding Box Grid
- Elements are arranged according to their Bounding-Volume + Additional set space
- Scale Grid
- All parts are scaled to the size of the 1st object in the list
- Uniform keeps their proportions intact
- Normal
- Normal explosion of all parts from the center of the model
0 Z-axis puts all elements with their bottom on a flat plane, otherwise each element will be centered in their height
Rows/Dist settings change according to chosen method.
Clear Cache clears the cache. For this script the original positions of all elements are stored before the explosion, so it is possible to explode them, doing something else and come back later to play around with the explosion or unexplode them. If using quite often on a lot models, without unexploding one, the cache can grow increasingly large and slow down Max when not cleared at one point.