I wrote this script quite a while ago in Maya 2014 as I regularly encountered the problem to create clean holes in surfaces and there wasn’t a convenient and fast way to do so. In most cases I went with booleans which then requires a tedious cleanup. This script converts the vertices of either single faces or a group of selected faces into an integrated spherical shape.
Most of the options are self-explanatory.
- Single Faces
- Converts each select face into a circle
- If adjacent faces are selected, the group option should be used
- One group of faces
- Handles the selection as a group
- Do it
- Executes the function and keeps the history, so the subdivisions can be adjusted dynamically
- Finish it
- Closes the process after which the shape can’t be changed anymore
- Search and select n-gons
- Selects all faces with more than 4 vertices on the selection
- Fill selected Faces
- Adds insets to the selected n-gons with the set divisions
- Still dynamically adjustable
- Finish caps
- Finishes the filling process after which the caps can’t be adjusted with the slider anymore