Part 02 of the playground experiments. As before, smaller networks are added as pictures with description below, if the network is too large, it’s only shortly described.

A dop simulation with constraints on scattered points.

This is a very simple network which scatters points on a mesh, adding animated position noise, then connecting them via nearpoints in a wrangle. Color is added with an attribute VOP and thickness with polywire.


Simple test for a chain simulation with added collision

Another constraint simulation which connects boxes together.


A simple effect which explodes the primitives in an area into triangles.

This is a tool which adds a generic scifi-style triangle inset into each primitive. Based on boolean subtraction.


